I'm trying to debug why avoidance doesn't seem to work with Godot's 2D navigation tutorial example code.
ChotoTheBright
tried to recreate the
example in 3D as close as he could in short order
and noticed that the agents did avoid each other,
but their target was a moving player in the
game.
He suggested that I try moving the target every
frame, but that seems like a relatively high cost
test for me to do right now. I'm going to
familiarize myself with what the script is doing
first and read the documentation for
NavigationAgent2D
.