Godot will offer to add a RESET
animation track when you decide to key a parameter.
This RESET
animation is just a special
string that is used for setting a "default pose".
The editor will also reference this animation when
opening the scene again in the editor.
Animations generally change the mutable state of
the scene tree, which is why the RESET
animation can be useful. However, it will not reset
variables that you've changed with animations that
you have deleted.
Source: docs.godotengine.org