Taking notes for lost contact playtests: Bugs: disable elevator screen buttons when puzzle is incomplete Add clickable items to elevator room Elevator doesn't go to correct camera in center Deselect item when panning New features: Add HUD UI hint about current room and its status lost-contact#32 Add blahaj counter on demo screen Corruption/Decryption improvements: Add decryption cinematic lost-contact#33 Add encryption key hints lost-contact#33 Bootup input: Slow down booting cinematic, or wait for player input Computer input: Fix hover on next button Don't allow click events when not focused on screen Computer scrollbar hitbox is off Implement button to turn off computer screen or play a degauss animation Controls: Add mouse wheel sensitivity Need to add zoom control remapping lost-contact#34 Diagetic copy fixes: Rename broken drive copy on computer to say broken instead of corrupted. Empty drive copy is broken Commlink offline last incoming should have more 9s Update second computer screens to indicate that some operation needs to take place Credits fixes: Add Patron credits Item/dialog copy: Poltergeist dialog should say 3D instead of 3d Item description of tape is too large Keyword the dialog Add avatars to characters Unsure how to address: Try to fix lighting in center when too far away center culling issue still looks bad Find a way to turn on the camera in the comms room