Apparently, I was incorrect in 20240530172341 when I assumed that changing the text in a rich text label does not cause lag for the Godot GUI lags on tree change issue.
For some of the corrupted UI in the game,
whenever I changed the text of a
RichTextLabel
to a corrupted version on
the fly a significant lag spike would happen. The
solution is to have two RichTextLabel
s
with different contents and toggle the visibility
instead.