While working on Ultraprocessor Ribbon, some team
members couldn't load .blend
files and
others could despite everyone having set the
filesystem/import/blender/blender3_path
editor setting. This caused Godot 4.2.2 to complain
that the blender scene and any scenes containing
blender scenes were invalid or corrupt.
As it turns out, when you set this property using
Godot's file manager and you select the blender
executable, Godot automatically sets the path to the
folder containing the executable. For example, if
Blender is installed at /bin/blender
,
Godot will set the path to /bin
.
However, some on the DemureSoft team had typed
the path directly into the text field, setting it to
the path including the name of the executable. On
other words, they entered the value
/bin/blender
for the
filesystem/import/blender/blender3_path
setting. The import issues were resolved after
changing the value to /bin
and
reloading the project.