content

Trying to figure out how to fix the lack of mipmaps on ViewportTextures in no signal in Godot 4.2.2. Unfortunately, it appears that Godot does not generate mipmaps at all:

Calinou:

Mipmaps aren't generated for ViewportTexture, so I think this is expected.

There's an open issue for the fact that the "generate mipmaps" setting is ignored for ViewportTextures in Godot 3 (godotengine/godot#23417) and there is no such setting in Godot 4.

Naively attempting to use Image's generate_mipmaps function is much too slow as it makes the game's framerate very choppy.

meta

created: 2024-06-20 22:12:53