Working on no signal offline: Copied TODOs from 20241217163058 TODO: Add FOV setting Add a way to take notes in-game Verify that all key items are in the Beacon group i forgot to include neveah's thrust calculation for the probe in the office and as a requirement in the EVA Add keyboard controls for chat log #34 Add input remapping support #43 Add option to toggle look and orbit controls Sounds: Thruster pickup sound probe assembly sounds Add dripping sounds to bathroom Add audio when hovering over door or keypad https://steamcommunity.com/app/2840590/discussions/0/6857382246109938235/ Content: Add all quest-critical items to hint system (like probe parts) Add more shark plushies Add shark plushie collection spot in Naoko's room Add chess game Add more dialog to work rooms Add more puzzles to work rooms Add ability to slide circuit buttons Add clue to office about which lab the lockbox is in Add a way for the player to know what the cards look like before they go looking for one? https://steamcommunity.com/app/2840590/discussions/0/4703538708011162084/#c4703539342753139244 Add a clue to tell the player where to go after the communications room Make the reactor sliding puzzle brighter or more noticeable Make toilets flushable Add a hint somewhere that all of the sequences are the same on all of the cards Add a paper slip showing all of the card sequence roots Unsure: People tend to double click on things, which cancels the camera movement. Maybe I can detect double clicks and handle them? Add a map button #15 Add OCR for handwritten notes #16 Item highlight assist mode #44 Controller support I could break the cassette tapes sometimes, which means you need to manually re-wind the tape back into the cassette. Add gamma control so that players can adjust brightness Sometimes the anchor point is wrong when you select an item, not sure how to reproduce. Maybe we should color coordinate drives and computers? I didn't like it when I did this before, but maybe I could approach the problem in a different way... Also, the colors would mostly be useful for people who don't read but I'm designing a game that depends a lot on reading. Pivot camera to look at hint bubble? Auto-select first empty slot when clicking on drive bays Add previews to audio settings Show button on screen when in stair or door region