Watching the first complete playtest of no signal:

  • Make the tutorial only click once instead of twice
  • Map buttons don’t work
  • Card clue in comms conflicts with bobby’s note
  • Add alternate key to toggle inventory
  • Add key to toggle map
  • Add key to toggle notes
  • Add keyboard support to safe
  • Can’t keep rewind and speed buttons pressed on tape player
  • Hide mouse on elevator cutscene
  • Play gym music when door is open
  • Shark collections don’t swap correctly in inventory
  • study-b places spirit capitalization is inconsistent
  • Add decals pages on activity room cork board
    • maybe add more information about how poltergeist works
    • maybe add information about replacement printer parts, like the printer head
  • Add items to activity room cupboard
  • Activity room rug in front of TV has no backside
  • Potted plant next to nook in activity room is clipping the rug
  • no hover sound on staircase? maybe I should just drop the hover sound
  • Arrow keys should wrap when getting to the end or beginning of a row on the card writer
  • Move the accessibility/difficulty settings to their own tab in the settings menu
  • 1g-a try again film-making is misspelled
  • fix clipping of bedsheets in empty rooms
  • reduce the volume of the drawers being closed in the bed asset
  • rug in bedroom_2c has no underside
  • one of the queen chess pieces is actually black instead of white
  • trajectory data is actually in the energy lab and not the server room, and the thrust data is actually in the server room. I think some of the dialog is incorrect?
  • office g hint sticky note is also on the back of laptop
  • 3d printer screen doesn’t initialize correctly if you do the circuit puzzles last?
  • barcode missing for flashlight in gravity backup
  • Add ambience to EVA
  • back button when looking at screens doesn’t work in real scenes
  • puzzle in the back of the radio room doesn’t detect completion state correctly
  • real energy lab computer has same title for third dialog
  • real eva is not connected to hallway correctly
  • Add more dialog explaining the use of the holodeck by spirit in real scenes