Working on no signal offline:
- Copied TODOs from 20250601023754
- Notes on Steam Cloud Sync: 20250601101123 ,20250601101803
- v0.35.6 was made just to test cloud sync and joypad issues
- v0.35.7 includes the level design changes
- That’s it… the game is finally done. The only things left are QA, playtesting, and marketing.
Joystick:
-
Can’t use touchscreen when steam deck is in controller input mode in desktop modeCan’t replicate this anymore, I guess my input refactors have fixed this issue as a side effect or maybe the Steam deck had a bug that was fixed by Valve. -
Missing hover sound when in fps mode and hovering over doorBecause of the way the controls are set up, adding this is quite difficult and complicated. I think I’d rather drop the hover sound, because I feel like its contribution to the experience of the game is questionable. - Remove hover sound
-
Can’t switch easily between mouse and controllerThis only happens on the title screen now - Can’t scroll using controller on credits screen
-
Can’t cancel out of menus on title and pause with b buttonThis was because Steam Input was set up to use Keyboard/Mouse inputs. Updating the Steam Input setting fixed the problem - Can’t scroll save list with controller when it is too long
- Adding a new game doesn’t scroll list to bottom
- Can’t look using right joystick in real scenes
Misc:
- Test cloud save
Level design:
- Add decals on activity room cork board pages
- maybe add more information about how poltergeist works
- Add decals on workshop cork board pages
- maybe add information about replacement printer parts, like the printer head
- Add painting to 2G
- Label painting items in 2G