Working on fishy facts on stream:
- Copied TODOs from 20260703190823 and 20260704001835
- Today, we're going to try building out a production plan for fishy facts.
- Referencing the Monterey Bay Aquarium website a lot to figure out what animals to use for each exhibit: https://www.montereybayaquarium.org/animals-the-ocean/ecosystems
Ideas
- Potential mechanics to add:
- Have bounds that wrap and you can connect paths through, like a torus shape
- Light connections
- Color mixing
- Light mixing
- Tile areas
- Exact jumps
Asset List
- Campaign (34 illustrations, 153 puzzles, 48
dialogs, 8 backgrounds, 18 stamp sprites, 3
ambiance, 9 music)
- Touchpool (4 illustrations, 21 puzzles, 6
dialogs, 1 background, 3 stamp sprites, 1 ambiance,
1 music)
- Intro dialog
- Stingray exhibit (1 illustration, 6 puzzles, 1
dialog)
- Teaches basic mechanics.
- Hermit Crab exhibit (1 illustration, 5 puzzles,
1 dialog)
- Teaches pinned tiles
- Starfish exhibit (1 illustration, 5 puzzles, 1
dialog)
- Teaches colors
- Sea Urchin exhibit (1 illustration, 5 puzzles, 1
dialog)
- Teaches pins
- Stamp Rally stand (3 stamp sprites)
- Crowd ambiance with kids
- Outro dialog
- Open Sea (6 illustrations, 24 puzzles, 8
dialogs, 1 background, 3 stamp sprites, 1 music)
- Intro dialog
- Tuna exhibit (1 illustration, 6 puzzles, 1
dialog)
- Teaches the light emitting mechanic
- Sardine exhibit (1 illustration, 6 puzzles, 1
dialog)
- Teaches mirrors
- Sea nettle exhibit (1 illustration, 6 puzzles, 1
dialog)
- Teaches additive light mixing mechanic
- Sunfish exhibit (1 illustration, 6 puzzles, 1
dialog)
- Combines all mechanics from the open sea
- Plankton exhibit (1 illustration, 1 dialog)
- Diatom exhibit (1 illustration, 1 dialog)
- Stamp Rally stand (3 stamp sprites)
- Outro dialog
- Kelp Forest (5 illustrations, 24 puzzles, 7
dialogs, 1 background, 3 stamp sprites, 1 music)
- Intro dialog
- Sea Otter exhibit (1 illustration, 6 puzzles, 1
dialog)
- Teaches wrapped puzzle bounds
- Kelp Bass exhibit (1 illustration, 6 puzzles, 1
dialog)
- Unsure
- Sheephead exhibit (1 illustration, 6 puzzles, 1
dialog)
- Unsure
- Octopus exhibit (1 illustration, 6 puzzles, 1
dialog)
- Combines all mechanics from the kelp forest
- Giant Kelp exhibit (1 illustration, 1 dialog)
- Stamp Rally stand (3 stamp sprites)
- Outro dialog
- Coral Reef (5 illustrations, 24 puzzles, 7
dialogs, 1 background, 3 stamp sprites, 1 music)
- Intro dialog
- Cuttlefish exhibit (1 illustration, 6 puzzles, 1
dialog)
- Teaches subtractive color mixing
- Clownfish exhibit (1 illustration, 6 puzzles, 1
dialog)
- Unsure
- Moray exhibit (1 illustration, 6 puzzles, 1
dialog)
- Unsure
- Mantis Shrimp (1 illustration, 6 puzzles, 1
dialog)
- Combines all mechanics from the coral reef
- Sea Anemone exhibit (1 illustration, 1 dialog)
- Stamp Rally stand (3 stamp sprites)
- Outro dialog
- Tide Pool (5 illustrations, 24 puzzles, 7
dialogs, 1 background, 3 stamp sprites, 1 music)
- Intro dialog
- Abalone exhibit (1 illustration, 6 puzzles, 1
dialog)
- Teaches tile areas
- Sea Lion exhibit (1 illustration, 6 puzzles, 1
dialog)
- Unsure
- Porcelain Crab exhibit (1 illustration, 6
puzzles, 1 dialog)
- Unsure
- Decorator Crab (1 illustration, 6 puzzles, 1
dialog)
- Unsure
- Black Oystercatcher exhibit (1 illustration, 1 dialog)
- Stamp Rally stand (3 stamp sprites)
- Outro dialog
- Deep Sea (6 illustrations, 36 puzzles, 8 dialog,
1 background, 3 stamp sprites, 1 ambiance, 1 music)
- Intro dialog
- Sea Angel exhibit (1 illustration, 6 puzzles, 1 dialog)
- Flapjack Octopus exhibit (1 illustration, 6 puzzles, 1 dialog)
- Comb Jelly exhibit (1 illustration, 6 puzzles, 1 dialog)
- Anglerfish exhibit (1 illustration, 6 puzzles, 1 dialog)
- King Crab exhibit (1 illustration, 6 puzzles, 1 dialog)
- Cat shark exhibit (1 illustration, 6 puzzles, 1 dialog)
- Stamp Rally stand (3 stamp sprites)
- Hushed crowd ambiance
- Outro dialog
- Cafe (1 dialog, 1 music)
- Marine Biologist and Succubus share a meal together.
- Gift Store (1 dialog, 1 music)
- Succubus buys the stamp rally book.
- Elevator (1 illustration, 1
stock music)
- Picture of Marine biologist and Succubus in the elevator together with sound
- Restroom (1 dialog, 1 background)
- Succubus has internal monologue
- Viewing Platform (1 illustration, 1 dialog, 1
background, 1 ambiance)
- Marine Biologist and Succubus see something in the nearby sea.
- Outdoor wind/sea ambiance
- Game finish art (1 illustration, 1 dialog, 1
music)
- Marine Biologist and Succubus at home with all the sea creature plushies.
- Touchpool (4 illustrations, 21 puzzles, 6
dialogs, 1 background, 3 stamp sprites, 1 ambiance,
1 music)
- Common assets (36 character sprites, 7 models, 3
booklet sprites, 1 ambiance)
- Character Art (36 character sprites)
- For both the Marine Biologist and the
Succubus...
- Talking and not talking versions of...
- Normal
- Happy
- Sad
- Smug
- Excited/Fascinated
- Afraid
- Embarrassed/Blushing
- Panic
- Confused/Skeptical
- Talking and not talking versions of...
- For both the Marine Biologist and the
Succubus...
- Puzzle Models (5 models)
- Color mixing model
- Light mixing model
- Light emitter model
- Portal model
- Mirror model
- Document layout sprites for stamp rally booklet pages (3 booklet sprites?)
- Generic crowd ambiance
- Aquarium layout with two floors (2 models)
- Character Art (36 character sprites)
- User-created puzzles (optional, 3 months)
- Puzzle Editor
- Puzzle Browser
- Integration with Steam Workshop
- Integration with exodrifter Workshop??? because fuck being dependent on Steam
- Procedurally generated puzzles (optional, 3
month)
- Daily puzzle
- Puzzle Browser
- Random puzzle
- Daily puzzle
- Expansion (optional, 1 yr)
- Mechanic and degen android girl fix the aquarium exhibits after hours. "I can fix her"/"Who is fixing who"
- Add Zachtronic mechanics to all existing puzzles
- Add new puzzles, maybe? to represent repair of android girl
- Scored on space, cycles, cost
Total: 34 illustrations, 153 puzzles, 48 dialogs, 8 backgrounds, 18 stamp sprites, 4 ambiance, 9 music, 36 character sprites, 7 models, 3 booklet sprites
Notes:
- Need to ask artist cost and how long each item would take to make so I can make production schedule
- Big risk is I haven't created the puzzles yet,
so I'm not totally sure if these will be the final
exhibits. I might need more, or I might need less.
- Might be able to mitigate this risk significantly if, for each area, I make the puzzles first, then hand the area off to the artists to make assets for.
- I probably need a trip to the Monterey Bay
Aquarium to record ambiance.
- This can happen at the end of the project.
- Music is also a big risk, because maybe we need
to change the writing.
- This can also happen at the end of the project.
- Post-release:
- User created puzzles
- Procedurally generated puzzles
- DLC expansion
Potential Marketing events
- Small Local
- MADE First Fridays (Once a month)
- Digital Creator Yap Night (Every other Tuesday)
- BAD Collective Showcase (Occassionally?)
- Conventions
- GDC (Spring, 2027-03-01 to 05)
- Midwest Gaming Classic (Spring, 2027-04-23 to 25)
- PAX East (Spring, 2027-04-22 to 25)
- Capital Creative Showcase (Spring, was in May this year)
- GodotCon (Summer, in July this year)
- OpenSauce (Summer, in July this year)
- MAGWest (Fall, in August this year)
- 2DCon (Fall, in August this year)
- The
MIX (Fall, in September this year)
- Costs $600, doubtful if it's worth it for me
- PAX West (Fall, in September this year, always on labor day weekend -- Sept 7th -- according to chat)
- VKet Market (Every winter and summer, in July this year. Could talk to @Dbqt about this) https://vket.com/en
- Storefront Events
- Steam NextFest (Twice a year, can only be done once)
- Summer Game Fest (Summer)
- Press
- Publisher
- Wholesome
Direct
- I thought there was a way to just submit to their showcase, but I don't presently see any information about that.
- Ysbryd
- However, I don't think they would be interested in this game.
- Wholesome
Direct
- Funds
TODO
- Vertical Slice:
- Music:
- Touch Pool Exhibits:
- Visual Novel:
- Map Select
- Level Select:
- Collectibles
- Level
- Editor