Ava Pek (exodrifter)
Experienced Software Engineer with a demonstrated history of working in the software development industry and a Bachelor of Science focused in Computer Science from The University of Texas at Austin. Skilled in Godot, Unity3D, and Haskell. I promise I won’t alias all of your mutable buffers.
experience
Indie Game Developer February 2022 - Present
- I extensively develop games live on Twitch, where I’m currently working on no signal
- Self-published a game named Gender Dysphoria
- Worked with a publisher to make voluntary commitment
Software Developer - Flipstone May 2018 - October 2023
- Full-time professional Haskell and Purescript fullstack position.
- Led the design and development of a next-generation event-sourced shipment tracking architecture.
- Single-handedly built a unified REPL/demo/test framework for a $1M contract.
- Spearheaded the remediation of several simultaneous production incidents.
VR Developer - Fjord July 2015 - July 2017
- Sole developer for creating a performant CSG framework for a $1M mobile architecture visualization contract.
- Led the design and development of a real-time, high frequency data visualization application.
- Created a node graph editor and data processing framework to speed up development.
- Responsible for the maintenance of all internal virtual reality libraries.
Unity Intern - Chaotic Moon Studios January 2015 - May 2015
- Responsible for continuing development of a fitness mobile application.
- Collaborated with third party contractors to coordinate server/client interaction.
SDE Intern - Microsoft June 2013 - September 2013
- Developed high performance mobile shaders for a driving game using ShaderLab.
Intern Undergrad Senior Analyst - DellMay 2012 - August 2012
- Created an extensible program to synchronize data between multiple bug trackers.
Tester - Twisted Pixel Games January 2012 - April 2012
- Performed quality assurance testing and regression tests for Ms. Splosion Man.
Intern - ABB May 2009 - August 2009
- Used in-house drawing applications to create tabular displays that showed data from the database with color codes that alerted users of abnormal conditions, according to the specifications of engineers and developers of the energy management system.
education
Computer Science, Bachelor’s Degree - UT Austin 2011 - 2015
- President of the Electronic Game Developers Society
skills
Languages: Haskell, C#, Java, Purescript
Engines/Frameworks: Docker, Godot, Unity3D
Tools: Git, FL Studio