no signal stream 129: Tested the demo build (see 20241018194335) TODO (demo): Show controls and reset view button before lights are turned on. Split wall and gangway in reactor Add alert to button when circuit is complete in center Adjust EQ on music/sounds again Focus is not released when mouse button exits button hitbox while pressed Card is missing in card writer slot Add versioning to save file TODO (full game): Fuse pickup sound is missing 1G door closing sound and sparks sfx needs more work, also we need a particle effect to emphasize the fuse breaking Add door close sound Bedroom fixture needs sounds Study b drives don't lock Make stair cover clickable #14 shader instance parameter error Make staircase more obvious as a transition point (add some kind of fade or black fog) Playtesters tend to not be very familiar with how to record themselves playing a game well. I should write a guide explaining how to do that. The wrong study card writer is connected Improve wall hiding on corner in hallways Meeting room signal misspells Nevaeh No bins in bathroom Add 1C card to beacon group None of the quarters rooms are connected correctly Camera reset doesn't work in hallways Add sprint input for WASD movement Add z and c to rotate clockwise or counter-clockwise? Frame rate limit option Update system requirements on Steam to not include architectures that I'm not distributing For later: Sometimes the anchor point is wrong when you select an item, not sure how to reproduce. Add audio when hovering over door or keypad https://steamcommunity.com/app/2840590/discussions/0/6857382246109938235/ #15 Add OCR for handwritten notes #16 Item highlight assist mode #34 Add input remapping support #43 Add option to toggle look and orbit controls #44 Controller support #45 Add shortcut for opening inventory #46 Add scroll wheel input to number spin box I could break the cassette tapes sometimes, which means you need to manually re-wind the tape back into the cassette. Maybe we should color coordinate drives and computers? I didn't like it when I did this today, but maybe I could approach the problem in a different way... Also, the colors would mostly be useful for people who don't read but I'm designing a game that depends a lot on reading.