|
fixing bugs | help me write letters | no signal (day 197)
|
|
offkai recap | making a new trailer | no signal (day 196)
|
|
escape room game dev | no signal (day 195)
|
|
escape room game dev | no signal (day 194)
|
|
escape room game dev | no signal (day 192)
|
|
escape room game dev | no signal (day 191)
|
|
escape room game dev | no signal (day 190)
|
|
escape room game dev | no signal (day 189)
|
|
escape room game dev | no signal (day 188)
|
|
microgame community project planning | t/suki
|
|
escape room game dev | no signal (day 187)
|
|
getting ready for godotcon | no signal (day 186)
|
|
simon demands
|
|
simon says
|
|
escape room game dev | no signal (day 185)
|
|
escape room game dev | no signal (day 184)
|
|
escape room game dev | no signal (day 183)
|
|
escape room game dev | no signal (day 182)
|
|
escape room game dev | no signal (day 181)
|
|
escape room game dev | no signal (day 180)
|
|
escape room game dev | no signal (day 179)
|
|
escape room game dev | no signal (day 178)
|
|
escape room game dev | no signal (day 177)
|
|
escape room game dev | no signal (day 176)
|
|
escape room game dev | no signal (day 175)
|
|
escape room game dev | no signal (day 174)
|
|
escape room game dev | no signal (day 173)
|
|
escape room game dev | no signal (day 172)
|
|
escape room game dev | no signal (day 171)
|
|
escape room game dev | no signal (day 170)
|
|
escape room game dev | no signal (day 169)
|
|
escape room game dev | no signal (day 168)
|
|
escape room game dev | no signal (day 167)
|
|
escape room game dev | no signal (day 166)
|
|
escape room game dev | no signal (day 165)
|
|
escape room game dev | no signal (day 164)
|
|
escape room game dev | no signal (day 163)
|
|
escape room game dev | no signal (day 162)
|
|
escape room game dev | no signal (day 161)
|
|
escape room game dev | no signal (day 160)
|
|
escape room game dev | no signal (day 159)
|
|
escape room game dev | no signal (day 158)
|
|
escape room game dev | no signal (day 157)
|
|
escape room game dev | no signal (day 156)
|
|
escape room game dev | no signal (day 155) | teaching a beginner
|
|
escape room game dev | no signal (day 154)
|
|
escape room game dev | no signal (day 153)
|
|
escape room game dev | no signal (day 152) | gravitus
|
|
escape room game dev | no signal (day 151)
|
|
escape room game dev | no signal (day 150) | a really cdda
|
|
escape room game dev | no signal (day 149)
|
|
escape room game dev | no signal (day 148)
|
|
escape room game dev | no signal (day 147)
|
|
escape room game dev | no signal (day 146)
|
|
escape room game dev | no signal (day 145)
|
|
escape room game dev | no signal (day 144)
|
|
escape room game dev | no signal (day 143)
|
|
escape room game dev | no signal (day 142)
|
|
escape room game dev | no signal (day 141)
|
|
escape room game dev | no signal (day 140)
|
|
escape room game dev | no signal (day 139)
|
|
escape room game dev | no signal (day 137)
|
|
escape room game dev | no signal (day 136)
|
|
escape room game dev | no signal (day 135)
|
|
escape room game dev | no signal (day 134) | making music now
|
|
escape room game dev | no signal (day 133)
|
|
escape room game dev | no signal (day 132) | playtest tonight
|
|
escape room game dev | no signal (day 131)
|
|
escape room game dev | no signal (day 130) | can't play factorio :c
|
|
escape room game dev | no signal (day 129)
|
|
escape room game dev | no signal (day 128)
|
|
escape room game dev | no signal (day 127) | play the demo at steam next fest!
|
|
escape room game dev | no signal (day 126)
|
|
escape room game dev | no signal (day 125) | catbox or shapez later maybe | mirror's edge remix
|
|
escape room game dev | no signal (day 124)
|
|
escape room game dev | no signal (day 123)
|
|
escape room game dev | no signal (day 122)
|
|
escape room game dev | no signal (day 121)
|
|
escape room game dev | no signal (day 120)
|
|
escape room game dev | no signal (day 118)
|
|
rip cohost (also, bugfixes for no signal)
|
|
escape room game dev | no signal (day 116)
|
|
escape room game dev | no signal (day 115)
|
|
escape room game dev | no signal (day 114) | relaxing with shapez again
|
|
My first commercial game | Takeover by @exodrifter | !streamer !project !commands
|
|
escape room game dev | no signal (day 113)
|
|
escape room game dev | no signal (day 112)
|
|
escape room game dev | no signal (day 111)
|
|
escape room game dev | no signal (day 110)
|
|
escape room game dev | no signal (day 109)
|
|
escape room game dev | no signal (day 108)
|
|
escape room game dev | no signal (day 107)
|
|
escape room game dev | no signal (day 106)
|
|
escape room game dev | no signal (day 105)
|
|
escape room game dev | no signal (day 104)
|
|
escape room game dev | no signal (day 103)
|
|
escape room game dev | no signal (day 102)
|
|
escape room game dev | no signal (day 101)
|
|
getting a game ready for release | voluntary commitment
|
|
escape room game dev | no signal (day 100)
|
|
escape room game dev | no signal (day 99)
|
|
escape room game dev | no signal (day 98)
|
|
escape room game dev | no signal (day 97)
|
|
escape room game dev | no signal (day 96)
|
|
escape room game dev | no signal (day 95)
|
|
escape room game dev | no signal (day 94)
|
|
escape room game dev | no signal (day 93)
|
|
escape room game dev | no signal (day 92)
|
|
escape room game dev | no signal (day 91)
|
|
escape room game dev | no signal (day 90)
|
|
escape room game dev | no signal (day 89)
|
|
escape room game dev | no signal (day 88)
|
|
escape room game dev | no signal (day 87)
|
|
escape room game dev | no signal (day 86)
|
|
escape room game dev | no signal (day 85)
|
|
escape room game dev | no signal (day 84)
|
|
escape room game dev | no signal (day 83)
|
|
escape room game dev | no signal (day 82)
|
|
escape room game dev | no signal (day 81)
|
|
escape room game dev | no signal (day 80)
|
|
escape room game dev | no signal (day 79)
|
|
narrative hidden object game dev | lost contact (day 78)
|
|
narrative hidden object game dev | lost contact (day 77)
|
|
narrative hidden object game dev | lost contact (day 76)
|
|
narrative hidden object game dev | lost contact (day 75)
|
|
narrative hidden object game dev | lost contact (day 74)
|
|
narrative hidden object game dev | lost contact (day 73)
|
|
narrative hidden object game dev | lost contact (day 71)
|
|
narrative hidden object game dev | lost contact (day 70)
|
|
narrative hidden object game dev | lost contact (day 69)
|
|
narrative hidden object game dev | lost contact (day 68)
|
|
narrative hidden object game dev | lost contact (day 67)
|
|
narrative hidden object game dev | lost contact (day 66)
|
|
narrative hidden object game dev | lost contact (day 65)
|
|
narrative hidden object game dev | lost contact (day 64)
|
|
narrative hidden object game dev | lost contact (day 63)
|
|
narrative hidden object game dev | lost contact (day 62)
|
|
narrative hidden object game dev | lost contact (day 61)
|
|
narrative hidden object game dev | lost contact (day 60)
|
|
narrative hidden object game dev | lost contact (day 59)
|
|
narrative hidden object game dev | lost contact (day 58)
|
|
narrative hidden object game dev | lost contact (day 57)
|
|
narrative hidden object game dev | lost contact (day 56)
|
|
narrative hidden object game dev | lost contact (day 55)
|
|
narrative hidden object game dev | lost contact (day 54)
|
|
narrative hidden object game dev | lost contact (day 53)
|
|
narrative hidden object game dev | lost contact (day 52)
|
|
narrative hidden object game dev | lost contact (day 51) | copying porter robinson
|
|
narrative hidden object game dev | lost contact (day 50)
|
|
narrative hidden object game dev | lost contact (day 49)
|
|
narrative hidden object game dev | lost contact (day 48)
|
|
narrative hidden object game dev | lost contact (day 47)
|
|
narrative hidden object game dev | lost contact (day 46)
|
|
narrative hidden object game dev | lost contact (day 45)
|
|
narrative hidden object game dev | lost contact (day 44)
|
|
narrative hidden object game dev | lost contact (day 43)
|
|
narrative hidden object game dev | lost contact (day 42)
|
|
narrative hidden object game dev | lost contact (day 41)
|
|
narrative hidden object game dev | lost contact (day 40)
|
|
narrative hidden object game dev | lost contact (day 39)
|
|
narrative hidden object game dev | lost contact (day 38)
|
|
narrative hidden object game dev | lost contact (day 37)
|
|
narrative hidden object game dev | lost contact (day 36)
|
|
narrative hidden object game dev | lost contact (day 35)
|
|
narrative hidden object game dev | lost contact (day 34)
|
|
narrative hidden object game dev | lost contact (day 33)
|
|
narrative hidden object game dev | lost contact (day 32)
|
|
narrative hidden object game dev | lost contact (day 31)
|
|
narrative hidden object game dev | lost contact (day 30)
|
|
narrative hidden object game dev | lost contact (day 29)
|
|
narrative hidden object game dev | lost contact (day 28)
|
|
narrative hidden object game dev | lost contact (day 27)
|
|
narrative hidden object game dev | lost contact (day 26)
|
|
narrative hidden object game dev | lost contact (day 25)
|
|
narrative hidden object game dev | lost contact (day 24)
|
|
narrative hidden object game dev | lost contact (day 23)
|
|
narrative hidden object game dev | lost contact (day 22)
|
|
narrative hidden object game dev | lost contact (day 21)
|
|
narrative hidden object game dev | lost contact (day 20)
|
|
narrative hidden object game dev | lost contact (day 19)
|
|
narrative hidden object game dev | lost contact (day 18)
|
|
narrative hidden object game dev | lost contact (day 17)
|
|
narrative hidden object game dev | lost contact (day 16)
|
|
narrative hidden object game dev | lost contact (day 15)
|
|
narrative hidden object game dev | lost contact (day 14)
|
|
narrative hidden object game dev | lost contact (day 13)
|
|
narrative hidden object game dev | lost contact (day 12) | feat @Titanseek3r
|
|
narrative hidden object game dev | lost contact (day 11)
|
|
narrative hidden object game dev | lost contact (day 10)
|
|
finishing up a game again | null dev
|
|
narrative hidden object game dev | lost contact (day 9)
|
|
narrative hidden object game dev | lost contact (day 8)
|
|
narrative hidden object game dev | lost contact (day 7)
|
|
narrative hidden object game dev | lost contact (day 6)
|
|
polish | full time indie game dev
|
|
narrative hidden object game dev | lost contact (day 5)
|
|
narrative hidden object game dev | lost contact (day 4)
|
|
narrative hidden object game dev | lost contact (day 3)
|
|
narrative hidden object game dev | lost contact (day 2)
|
|
narrative hidden object game dev | lost contact (day 1)
|
|
worldbuilding | microscope ttrpg | lost contact spoilers
|
|
storyboarding with @Titanseek3r for lost contact
|
|
game polish time
|
|
adding music to a narrative-focused godot game
|
|
adding sounds and ambience
|
|
trying very hard to not write haskell | i'm back* | what was i doing again
|
|
more documents | more dialog | more problems | #SS2023
|
|
space cat adds more paperwork to her game | #SS2023
|
|
godot game dev | cowork | adding more features and content
|
|
low energy cowork | squashing bugs and adding dialog
|
|
BIG ANNOUNCEMENT | IRON CIRCUS GAMES | also more dev (oh, that was anti-climatic)
|
|
ex-unity dev continues making her first game in godot
|
|
writing more dialog | cowork stream | penultimate day
|
|
oops i need to actually make a game | surprise facecam
|
|
warden dialog | dark comedy adventure game in godot 4
|
|
wardens | dark comedy adventure game in godot 4
|
|
more dialog and voicebanks | short dev stream
|
|
bugfixing and minor features
|
|
npc schedules for real
|
|
better navmeshes for npc pathfinding
|
|
npc pathfinding in godot
|
|
npc schedules | cute horror game | de miedo gameplay by @chotothebright too
|
|
branching dialog in godot | cute narrative horror game | making music and chilling
|
|
intake and signing a contract | cute narrative horror game
|
|
animal crossing-style dialog sounds | de miedo demo gameplay @chotothebright
|
|
fixing my bad input code | recovery stream
|
|
re-doing input | looking at stuff @dinaari_ and @chotothebright made | recovery stream
|
|
tick tock, adding a clock! | recovery stream
|
|
short bug-fixing stream | recovery stream
|
|
new eco-anxiety level | recovery stream
|
|
visual medication effects | recovery stream
|
|
more medication dialogs | recovery stream
|
|
actually writing dark humor | recovery stream
|
|
writing dark humor | recovery stream
|
|
navigation agents in godot | recovery stream
|
|
weird camera bounds bug | music beep boops | recovery stream
|
|
blood bank mechanic, finally? | recovery stream
|
|
transitioning between maps | recovery stream
|
|
implementing spawn points | recovery stream
|
|
implementing doors | recovery stream
|
|
what was i doing again? trying out dev diaries | recovery stream
|
|
null | dialog and characters
|
|
null | coworking with @evandahm | sleepy stream
|
|
null | map interactables | sleepy stream
|
|
null | setting up for collaboration
|
|
null | learning tilemaps in godot | learning dialog in godot
|
|
making a trailer for gender dysphoria
|
|
getting ready for steam | game polish | playing board games with friends
|
|
using tilesets to render arbitrary inventory shapes
|
|
do i really understand ecological collapse | talking about terrible heat problems
|
|
thinking about eco-anxiety again
|
|
inventory management puzzle tiling
|
|
inventory management puzzle game
|
|
more inventory system!
|
|
rendering an inventory system... again
|
|
more monolithic class design | inventory management game | break from the thinkies
|
|
trying monolithic class design | inventory management game
|
|
porting rust to C# | making an inventory management game
|
|
testing C# in godot | inventory management
|
|
inventory management | sleepy | short dev stream
|
|
i don't wanna make music today
|
|
more inventory management shenanigans
|
|
opening project back up | back from break | hi everyone it's been so long
|
|
sleepy writing | dialog trees | ecological collapse | day 13
|
|
writing a dialog tree | the recorded data | day 12
|
|
making a settings menu | ecological collapse game jam | day 11
|
|
ecological collapse game jam | new vtuber model | mission failed | day 10
|
|
ecological collapse game jam | what happened to days 7 and 8? | day 9
|
|
ecological collapse game jam | can we do another 2,000 words? | day 5 part 2
|
|
ecological collapse game jam | even more writing | day 5
|
|
ecological collapse game jam | i have so much writing to do | day 4
|
|
ecological collapse game jam | making more tools, probably | day 3
|
|
ecological collapse game jam | oh no what have i done | instant regret | the recorded data | day 2
|
|
ecological collapse game jam | the recorded data | day 1
|
|
the recorded data | day 0 | preproduction, outlines, storyboards, oh my!
|
|
rust inventory system integration with godot again
|
|
rust inventory system integration with godot
|
|
inventory system for a godot in rust | maybe THIS time i'll finally finish the cursor code
|
|
more crab shenanigans | making an inventory system for a godot game in rust
|
|
inventory system rust coding
|
|
godot rust anymap implementation station | short stream today, probably
|
|
second helping of crab | it's rustacean time | gonna put a pincer two more salt into my proverbial code soup | ignore laptop, only code
|
|
exo gives up on rust so she can do more rust | crab redemption arc | more crab | all the crab | no not the game
|
|
the wheel of rust is turning! rebel 3, action! | third time's the charm, right? | maybe i need to crab harder | i'm 2-0 i need a double u
|
|
exo is still tired yet again | rustacean time | is it good idea to code when sleep | spinny rhythms
|
|
exo is tired | whoops no music today | probably | i mean maybe
|
|
exo is sleepy
|
|
exo cries about rust and tries to figure out what's wrong
|
|
even more inventory management shenanigans
|
|
more inventory management shenanigans
|
|
working on flambe again | scuffed forever
|
|
low energy inventory management shenanigans | typing shenanigans
|
|
lets whitebox a level | i'm back from the canada, land of poutine and moose
|
|
making a point sink | last stream of the month
|
|
rust and godot inventory game | i'm late i'm late for a very important date | oh gosh what am i even doing | please help typing is hard
|
|
low-energy stream
|
|
rust godot inventory management game | making a breakdown system | long stream today
|
|
tidying up the code | making an inventory game in rust | what should my goal this month be?
|
|
rust/godot inventory system | last day to refactor | special raid party
|
|
inventory management in rust and godot | what if i made a warehouse | 3 days remain
|
|
switching inventories in rust and godot | i have a tablet and i'm not afraid to use it
|
|
making an inventory system in rust in godot in linux | hey look, it's friday come hang out | music later maybe
|
|
refactoring the rust inventory code so i can move items around
|
|
hooking up an inventory system in rust to godot
|
|
yelling about rust code quietly | whoops my vtuber app is broken | surprise face reveal
|
|
Finishing up game for TGD Cozy Jam 2022
|
|
TGD Cozy Jan 2022 | Flambe Game Development | Brief music interlude
|
|
tgd cozy jam 2022 | fruity loop-de-loops
|
|
game prototyping
|
|
exo tries to game dev | exo lives under a rock and doesn't movie
|
|
exodrifter makes music in linux. kind of. | exodrifter makes a game in linux. kind of.
|
|
[Vtuber] insomnia hangout
|
|
exodrifter adds too many wires
|
|
doing game dev things i guess
|