tagged

timestamptitle
fixing bugs | help me write letters | no signal (day 197)
offkai recap | making a new trailer | no signal (day 196)
escape room game dev | no signal (day 195)
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microgame community project planning | t/suki
escape room game dev | no signal (day 187)
getting ready for godotcon | no signal (day 186)
simon demands
simon says
escape room game dev | no signal (day 185)
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escape room game dev | no signal (day 155) | teaching a beginner
escape room game dev | no signal (day 154)
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escape room game dev | no signal (day 152) | gravitus
escape room game dev | no signal (day 151)
escape room game dev | no signal (day 150) | a really cdda
escape room game dev | no signal (day 149)
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escape room game dev | no signal (day 134) | making music now
escape room game dev | no signal (day 133)
escape room game dev | no signal (day 132) | playtest tonight
escape room game dev | no signal (day 131)
escape room game dev | no signal (day 130) | can't play factorio :c
escape room game dev | no signal (day 129)
escape room game dev | no signal (day 128)
escape room game dev | no signal (day 127) | play the demo at steam next fest!
escape room game dev | no signal (day 126)
escape room game dev | no signal (day 125) | catbox or shapez later maybe | mirror's edge remix
escape room game dev | no signal (day 124)
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escape room game dev | no signal (day 118)
rip cohost (also, bugfixes for no signal)
escape room game dev | no signal (day 116)
escape room game dev | no signal (day 115)
escape room game dev | no signal (day 114) | relaxing with shapez again
My first commercial game | Takeover by @exodrifter | !streamer !project !commands
escape room game dev | no signal (day 113)
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getting a game ready for release | voluntary commitment
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narrative hidden object game dev | lost contact (day 78)
narrative hidden object game dev | lost contact (day 77)
narrative hidden object game dev | lost contact (day 76)
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narrative hidden object game dev | lost contact (day 52)
narrative hidden object game dev | lost contact (day 51) | copying porter robinson
narrative hidden object game dev | lost contact (day 50)
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narrative hidden object game dev | lost contact (day 14)
narrative hidden object game dev | lost contact (day 13)
narrative hidden object game dev | lost contact (day 12) | feat @Titanseek3r
narrative hidden object game dev | lost contact (day 11)
narrative hidden object game dev | lost contact (day 10)
finishing up a game again | null dev
narrative hidden object game dev | lost contact (day 9)
narrative hidden object game dev | lost contact (day 8)
narrative hidden object game dev | lost contact (day 7)
narrative hidden object game dev | lost contact (day 6)
polish | full time indie game dev
narrative hidden object game dev | lost contact (day 5)
narrative hidden object game dev | lost contact (day 4)
narrative hidden object game dev | lost contact (day 3)
narrative hidden object game dev | lost contact (day 2)
narrative hidden object game dev | lost contact (day 1)
worldbuilding | microscope ttrpg | lost contact spoilers
storyboarding with @Titanseek3r for lost contact
game polish time
adding music to a narrative-focused godot game
adding sounds and ambience
trying very hard to not write haskell | i'm back* | what was i doing again
more documents | more dialog | more problems | #SS2023
space cat adds more paperwork to her game | #SS2023
godot game dev | cowork | adding more features and content
low energy cowork | squashing bugs and adding dialog
BIG ANNOUNCEMENT | IRON CIRCUS GAMES | also more dev (oh, that was anti-climatic)
ex-unity dev continues making her first game in godot
writing more dialog | cowork stream | penultimate day
oops i need to actually make a game | surprise facecam
warden dialog | dark comedy adventure game in godot 4
wardens | dark comedy adventure game in godot 4
more dialog and voicebanks | short dev stream
bugfixing and minor features
npc schedules for real
better navmeshes for npc pathfinding
npc pathfinding in godot
npc schedules | cute horror game | de miedo gameplay by @chotothebright too
branching dialog in godot | cute narrative horror game | making music and chilling
intake and signing a contract | cute narrative horror game
animal crossing-style dialog sounds | de miedo demo gameplay @chotothebright
fixing my bad input code | recovery stream
re-doing input | looking at stuff @dinaari_ and @chotothebright made | recovery stream
tick tock, adding a clock! | recovery stream
short bug-fixing stream | recovery stream
new eco-anxiety level | recovery stream
visual medication effects | recovery stream
more medication dialogs | recovery stream
actually writing dark humor | recovery stream
writing dark humor | recovery stream
navigation agents in godot | recovery stream
weird camera bounds bug | music beep boops | recovery stream
blood bank mechanic, finally? | recovery stream
transitioning between maps | recovery stream
implementing spawn points | recovery stream
implementing doors | recovery stream
what was i doing again? trying out dev diaries | recovery stream
null | dialog and characters
null | coworking with @evandahm | sleepy stream
null | map interactables | sleepy stream
null | setting up for collaboration
null | learning tilemaps in godot | learning dialog in godot
making a trailer for gender dysphoria
getting ready for steam | game polish | playing board games with friends
using tilesets to render arbitrary inventory shapes
do i really understand ecological collapse | talking about terrible heat problems
thinking about eco-anxiety again
inventory management puzzle tiling
inventory management puzzle game
more inventory system!
rendering an inventory system... again
more monolithic class design | inventory management game | break from the thinkies
trying monolithic class design | inventory management game
porting rust to C# | making an inventory management game
testing C# in godot | inventory management
inventory management | sleepy | short dev stream
i don't wanna make music today
more inventory management shenanigans
opening project back up | back from break | hi everyone it's been so long
sleepy writing | dialog trees | ecological collapse | day 13
writing a dialog tree | the recorded data | day 12
making a settings menu | ecological collapse game jam | day 11
ecological collapse game jam | new vtuber model | mission failed | day 10
ecological collapse game jam | what happened to days 7 and 8? | day 9
ecological collapse game jam | can we do another 2,000 words? | day 5 part 2
ecological collapse game jam | even more writing | day 5
ecological collapse game jam | i have so much writing to do | day 4
ecological collapse game jam | making more tools, probably | day 3
ecological collapse game jam | oh no what have i done | instant regret | the recorded data | day 2
ecological collapse game jam | the recorded data | day 1
the recorded data | day 0 | preproduction, outlines, storyboards, oh my!
rust inventory system integration with godot again
rust inventory system integration with godot
inventory system for a godot in rust | maybe THIS time i'll finally finish the cursor code
more crab shenanigans | making an inventory system for a godot game in rust
inventory system rust coding
godot rust anymap implementation station | short stream today, probably
second helping of crab | it's rustacean time | gonna put a pincer two more salt into my proverbial code soup | ignore laptop, only code
exo gives up on rust so she can do more rust | crab redemption arc | more crab | all the crab | no not the game
the wheel of rust is turning! rebel 3, action! | third time's the charm, right? | maybe i need to crab harder | i'm 2-0 i need a double u
exo is still tired yet again | rustacean time | is it good idea to code when sleep | spinny rhythms
exo is tired | whoops no music today | probably | i mean maybe
exo is sleepy
exo cries about rust and tries to figure out what's wrong
even more inventory management shenanigans
more inventory management shenanigans
working on flambe again | scuffed forever
low energy inventory management shenanigans | typing shenanigans
lets whitebox a level | i'm back from the canada, land of poutine and moose
making a point sink | last stream of the month
rust and godot inventory game | i'm late i'm late for a very important date | oh gosh what am i even doing | please help typing is hard
low-energy stream
rust godot inventory management game | making a breakdown system | long stream today
tidying up the code | making an inventory game in rust | what should my goal this month be?
rust/godot inventory system | last day to refactor | special raid party
inventory management in rust and godot | what if i made a warehouse | 3 days remain
switching inventories in rust and godot | i have a tablet and i'm not afraid to use it
making an inventory system in rust in godot in linux | hey look, it's friday come hang out | music later maybe
refactoring the rust inventory code so i can move items around
hooking up an inventory system in rust to godot
yelling about rust code quietly | whoops my vtuber app is broken | surprise face reveal
Finishing up game for TGD Cozy Jam 2022
TGD Cozy Jan 2022 | Flambe Game Development | Brief music interlude
tgd cozy jam 2022 | fruity loop-de-loops
game prototyping
exo tries to game dev | exo lives under a rock and doesn't movie
exodrifter makes music in linux. kind of. | exodrifter makes a game in linux. kind of.
[Vtuber] insomnia hangout
exodrifter adds too many wires
doing game dev things i guess

meta

tags: development

created:

commit: 521fcb19