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getting a game ready for release | voluntary commitment
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narrative hidden object game dev | lost contact (day 54)
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narrative hidden object game dev | lost contact (day 51) | copying porter robinson
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narrative hidden object game dev | lost contact (day 43)
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narrative hidden object game dev | lost contact (day 40)
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narrative hidden object game dev | lost contact (day 39)
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narrative hidden object game dev | lost contact (day 38)
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narrative hidden object game dev | lost contact (day 37)
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narrative hidden object game dev | lost contact (day 36)
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narrative hidden object game dev | lost contact (day 33)
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narrative hidden object game dev | lost contact (day 32)
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narrative hidden object game dev | lost contact (day 31)
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finishing up a game again | null dev
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polish | full time indie game dev
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narrative hidden object game dev | lost contact (day 4)
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narrative hidden object game dev | lost contact (day 3)
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game polish time
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adding music to a narrative-focused godot game
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adding sounds and ambience
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more documents | more dialog | more problems | #SS2023
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space cat adds more paperwork to her game | #SS2023
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low energy cowork | squashing bugs and adding dialog
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BIG ANNOUNCEMENT | IRON CIRCUS GAMES | also more dev (oh, that was anti-climatic)
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ex-unity dev continues making her first game in godot
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writing more dialog | cowork stream | penultimate day
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oops i need to actually make a game | surprise facecam
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warden dialog | dark comedy adventure game in godot 4
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wardens | dark comedy adventure game in godot 4
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more dialog and voicebanks | short dev stream
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bugfixing and minor features
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npc schedules for real
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npc schedules | cute horror game | de miedo gameplay by @chotothebright too
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branching dialog in godot | cute narrative horror game | making music and chilling
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intake and signing a contract | cute narrative horror game
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fixing my bad input code | recovery stream
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tick tock, adding a clock! | recovery stream
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visual medication effects | recovery stream
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more medication dialogs | recovery stream
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actually writing dark humor | recovery stream
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blood bank mechanic, finally? | recovery stream
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what was i doing again? trying out dev diaries | recovery stream
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null | dialog and characters
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