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gdscript
GDScript is the scripting language for Godot.
Lambdas capture local variables by value
Exported variables of inherited scenes are aliased
How do I create a getter and setter for variables?
assert does not run side effects
GDScript Lambdas
Release build behaves differently
tags: godot gdscript
created: 2024-10-28 05:05:15 modified: 2025-05-03 18:47:19