content

GDScript is the scripting language for Godot.

tagged

timestamptitle
the game I released has bugs??? time to fix them (as is tradition) | ⚠️SPOILERS⚠️
fixing bugs | help me write letters | no signal (day 197)
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Release build behaves differently
assert does not run side effects
getting ready for godotcon | no signal (day 186)
simon demands
simon says
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escape room game dev | no signal (day 155) | teaching a beginner
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escape room game dev | no signal (day 152) | gravitus
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escape room game dev | no signal (day 150) | a really cdda
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escape room game dev | no signal (day 134) | making music now
Lambdas capture local variables by value
GDScript Lambdas
escape room game dev | no signal (day 133)
Exported variables of inherited scenes are aliased
How do I create a getter and setter for variables?
escape room game dev | no signal (day 132) | playtest tonight
escape room game dev | no signal (day 131)
escape room game dev | no signal (day 130) | can't play factorio :c
escape room game dev | no signal (day 129)
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escape room game dev | no signal (day 127) | play the demo at steam next fest!
catbox gui
escape room game dev | no signal (day 126)
escape room game dev | no signal (day 125) | catbox or shapez later maybe | mirror's edge remix
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rip cohost (also, bugfixes for no signal)
escape room game dev | no signal (day 116)
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escape room game dev | no signal (day 114) | relaxing with shapez again
My first commercial game | Takeover by @exodrifter | !streamer !project !commands
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getting a game ready for release | voluntary commitment
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narrative hidden object game dev | lost contact (day 78)
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narrative hidden object game dev | lost contact (day 51) | copying porter robinson
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birthday stream
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narrative hidden object game dev | lost contact (day 12) | feat @Titanseek3r
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finishing up a game again | null dev
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polish | full time indie game dev
narrative hidden object game dev | lost contact (day 5)
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game polish time
adding music to a narrative-focused godot game
adding sounds and ambience
trying very hard to not write haskell | i'm back* | what was i doing again
more documents | more dialog | more problems | #SS2023
space cat adds more paperwork to her game | #SS2023
low energy cowork | squashing bugs and adding dialog
BIG ANNOUNCEMENT | IRON CIRCUS GAMES | also more dev (oh, that was anti-climatic)
ex-unity dev continues making her first game in godot
writing more dialog | cowork stream | penultimate day
oops i need to actually make a game | surprise facecam
warden dialog | dark comedy adventure game in godot 4
wardens | dark comedy adventure game in godot 4
more dialog and voicebanks | short dev stream
bugfixing and minor features
npc schedules for real
better navmeshes for npc pathfinding
npc pathfinding in godot
npc schedules | cute horror game | de miedo gameplay by @chotothebright too
branching dialog in godot | cute narrative horror game | making music and chilling
intake and signing a contract | cute narrative horror game
animal crossing-style dialog sounds | de miedo demo gameplay @chotothebright
fixing my bad input code | recovery stream
re-doing input | looking at stuff @dinaari_ and @chotothebright made | recovery stream
tick tock, adding a clock! | recovery stream
short bug-fixing stream | recovery stream
visual medication effects | recovery stream
more medication dialogs | recovery stream
actually writing dark humor | recovery stream
writing dark humor | recovery stream
navigation agents in godot | recovery stream
weird camera bounds bug | music beep boops | recovery stream
blood bank mechanic, finally? | recovery stream
transitioning between maps | recovery stream
implementing spawn points | recovery stream
implementing doors | recovery stream
what was i doing again? trying out dev diaries | recovery stream
null | dialog and characters
null | coworking with @evandahm | sleepy stream
null | map interactables | sleepy stream
null | setting up for collaboration
null | learning tilemaps in godot | learning dialog in godot
using tilesets to render arbitrary inventory shapes
inventory management puzzle tiling
inventory management puzzle game
more inventory system!
rendering an inventory system... again
more monolithic class design | inventory management game | break from the thinkies
more inventory management shenanigans
opening project back up | back from break | hi everyone it's been so long
rust inventory system integration with godot again
rust inventory system integration with godot
inventory system for a godot in rust | maybe THIS time i'll finally finish the cursor code
more inventory management shenanigans
making a point sink | last stream of the month
low-energy stream
rust godot inventory management game | making a breakdown system | long stream today
tidying up the code | making an inventory game in rust | what should my goal this month be?
rust/godot inventory system | last day to refactor | special raid party
switching inventories in rust and godot | i have a tablet and i'm not afraid to use it
making an inventory system in rust in godot in linux | hey look, it's friday come hang out | music later maybe
refactoring the rust inventory code so i can move items around
hooking up an inventory system in rust to godot
Finishing up game for TGD Cozy Jam 2022
TGD Cozy Jan 2022 | Flambe Game Development | Brief music interlude
tgd cozy jam 2022 | fruity loop-de-loops
game prototyping
exo tries to game dev | exo lives under a rock and doesn't movie

meta

tags: godot, gdscript, programming-language

created: modified:

backlinks: @tool script says function does not exist when it does Exported variables of inherited scenes are aliased GDScript Lambdas How do I create a getter and setter for variables? Lambdas capture local variables by value Singleton autoloads have an unknown type

commit: 9efdd40b