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the game I released has bugs??? time to fix them (as is tradition) | ⚠️SPOILERS⚠️
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fixing bugs | help me write letters | no signal (day 197)
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escape room game dev | no signal (day 195)
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escape room game dev | no signal (day 194)
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escape room game dev | no signal (day 193)
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escape room game dev | no signal (day 192)
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escape room game dev | no signal (day 191)
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escape room game dev | no signal (day 190)
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escape room game dev | no signal (day 189)
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escape room game dev | no signal (day 188)
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escape room game dev | no signal (day 187)
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Release build behaves differently
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assert does not run side effects
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getting ready for godotcon | no signal (day 186)
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simon demands
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simon says
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escape room game dev | no signal (day 185)
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escape room game dev | no signal (day 184)
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escape room game dev | no signal (day 183)
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escape room game dev | no signal (day 182)
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escape room game dev | no signal (day 181)
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escape room game dev | no signal (day 180)
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escape room game dev | no signal (day 179)
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escape room game dev | no signal (day 178)
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escape room game dev | no signal (day 177)
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escape room game dev | no signal (day 176)
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escape room game dev | no signal (day 175)
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escape room game dev | no signal (day 174)
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escape room game dev | no signal (day 172)
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escape room game dev | no signal (day 171)
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escape room game dev | no signal (day 170)
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escape room game dev | no signal (day 169)
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escape room game dev | no signal (day 168)
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escape room game dev | no signal (day 167)
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escape room game dev | no signal (day 166)
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escape room game dev | no signal (day 165)
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escape room game dev | no signal (day 164)
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escape room game dev | no signal (day 163)
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escape room game dev | no signal (day 162)
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escape room game dev | no signal (day 161)
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escape room game dev | no signal (day 160)
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escape room game dev | no signal (day 159)
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escape room game dev | no signal (day 158)
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escape room game dev | no signal (day 157)
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escape room game dev | no signal (day 156)
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escape room game dev | no signal (day 155) | teaching a beginner
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escape room game dev | no signal (day 154)
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escape room game dev | no signal (day 153)
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escape room game dev | no signal (day 152) | gravitus
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escape room game dev | no signal (day 151)
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escape room game dev | no signal (day 150) | a really cdda
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escape room game dev | no signal (day 149)
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escape room game dev | no signal (day 148)
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escape room game dev | no signal (day 147)
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escape room game dev | no signal (day 146)
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escape room game dev | no signal (day 145)
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escape room game dev | no signal (day 144)
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escape room game dev | no signal (day 143)
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escape room game dev | no signal (day 142)
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escape room game dev | no signal (day 141)
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escape room game dev | no signal (day 140)
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escape room game dev | no signal (day 139)
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escape room game dev | no signal (day 138)
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escape room game dev | no signal (day 137)
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escape room game dev | no signal (day 136)
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escape room game dev | no signal (day 135)
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escape room game dev | no signal (day 134) | making music now
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Lambdas capture local variables by value
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GDScript Lambdas
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escape room game dev | no signal (day 133)
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Exported variables of inherited scenes are aliased
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How do I create a getter and setter for variables?
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escape room game dev | no signal (day 132) | playtest tonight
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escape room game dev | no signal (day 131)
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escape room game dev | no signal (day 130) | can't play factorio :c
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escape room game dev | no signal (day 129)
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escape room game dev | no signal (day 128)
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escape room game dev | no signal (day 127) | play the demo at steam next fest!
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catbox gui
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escape room game dev | no signal (day 126)
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escape room game dev | no signal (day 125) | catbox or shapez later maybe | mirror's edge remix
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escape room game dev | no signal (day 124)
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escape room game dev | no signal (day 123)
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escape room game dev | no signal (day 118)
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rip cohost (also, bugfixes for no signal)
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escape room game dev | no signal (day 116)
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escape room game dev | no signal (day 115)
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escape room game dev | no signal (day 114) | relaxing with shapez again
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My first commercial game | Takeover by @exodrifter | !streamer !project !commands
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escape room game dev | no signal (day 113)
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escape room game dev | no signal (day 112)
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escape room game dev | no signal (day 109)
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escape room game dev | no signal (day 108)
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escape room game dev | no signal (day 107)
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escape room game dev | no signal (day 106)
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escape room game dev | no signal (day 105)
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escape room game dev | no signal (day 104)
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escape room game dev | no signal (day 103)
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escape room game dev | no signal (day 102)
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escape room game dev | no signal (day 101)
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getting a game ready for release | voluntary commitment
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escape room game dev | no signal (day 100)
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escape room game dev | no signal (day 98)
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escape room game dev | no signal (day 97)
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escape room game dev | no signal (day 96)
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escape room game dev | no signal (day 95)
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escape room game dev | no signal (day 94)
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escape room game dev | no signal (day 93)
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escape room game dev | no signal (day 92)
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escape room game dev | no signal (day 91)
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escape room game dev | no signal (day 90)
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escape room game dev | no signal (day 89)
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escape room game dev | no signal (day 88)
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escape room game dev | no signal (day 87)
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escape room game dev | no signal (day 86)
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escape room game dev | no signal (day 85)
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escape room game dev | no signal (day 84)
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escape room game dev | no signal (day 83)
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escape room game dev | no signal (day 81)
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escape room game dev | no signal (day 80)
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escape room game dev | no signal (day 79)
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narrative hidden object game dev | lost contact (day 78)
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narrative hidden object game dev | lost contact (day 77)
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narrative hidden object game dev | lost contact (day 76)
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narrative hidden object game dev | lost contact (day 75)
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narrative hidden object game dev | lost contact (day 74)
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narrative hidden object game dev | lost contact (day 73)
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narrative hidden object game dev | lost contact (day 72)
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narrative hidden object game dev | lost contact (day 71)
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narrative hidden object game dev | lost contact (day 70)
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narrative hidden object game dev | lost contact (day 69)
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narrative hidden object game dev | lost contact (day 68)
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narrative hidden object game dev | lost contact (day 67)
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narrative hidden object game dev | lost contact (day 66)
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narrative hidden object game dev | lost contact (day 65)
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narrative hidden object game dev | lost contact (day 64)
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narrative hidden object game dev | lost contact (day 63)
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narrative hidden object game dev | lost contact (day 62)
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narrative hidden object game dev | lost contact (day 61)
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narrative hidden object game dev | lost contact (day 60)
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narrative hidden object game dev | lost contact (day 59)
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narrative hidden object game dev | lost contact (day 58)
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narrative hidden object game dev | lost contact (day 57)
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narrative hidden object game dev | lost contact (day 56)
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narrative hidden object game dev | lost contact (day 55)
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narrative hidden object game dev | lost contact (day 54)
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narrative hidden object game dev | lost contact (day 53)
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narrative hidden object game dev | lost contact (day 52)
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narrative hidden object game dev | lost contact (day 51) | copying porter robinson
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narrative hidden object game dev | lost contact (day 50)
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narrative hidden object game dev | lost contact (day 49)
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narrative hidden object game dev | lost contact (day 48)
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narrative hidden object game dev | lost contact (day 47)
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narrative hidden object game dev | lost contact (day 46)
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narrative hidden object game dev | lost contact (day 45)
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narrative hidden object game dev | lost contact (day 44)
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narrative hidden object game dev | lost contact (day 43)
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narrative hidden object game dev | lost contact (day 42)
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narrative hidden object game dev | lost contact (day 41)
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narrative hidden object game dev | lost contact (day 40)
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narrative hidden object game dev | lost contact (day 38)
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narrative hidden object game dev | lost contact (day 37)
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narrative hidden object game dev | lost contact (day 36)
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narrative hidden object game dev | lost contact (day 35)
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narrative hidden object game dev | lost contact (day 34)
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narrative hidden object game dev | lost contact (day 33)
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narrative hidden object game dev | lost contact (day 32)
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narrative hidden object game dev | lost contact (day 31)
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narrative hidden object game dev | lost contact (day 30)
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narrative hidden object game dev | lost contact (day 29)
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birthday stream
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narrative hidden object game dev | lost contact (day 28)
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narrative hidden object game dev | lost contact (day 27)
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narrative hidden object game dev | lost contact (day 26)
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narrative hidden object game dev | lost contact (day 25)
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narrative hidden object game dev | lost contact (day 24)
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narrative hidden object game dev | lost contact (day 23)
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narrative hidden object game dev | lost contact (day 21)
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narrative hidden object game dev | lost contact (day 20)
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narrative hidden object game dev | lost contact (day 19)
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narrative hidden object game dev | lost contact (day 18)
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narrative hidden object game dev | lost contact (day 17)
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narrative hidden object game dev | lost contact (day 16)
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narrative hidden object game dev | lost contact (day 15)
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narrative hidden object game dev | lost contact (day 14)
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narrative hidden object game dev | lost contact (day 13)
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narrative hidden object game dev | lost contact (day 12) | feat @Titanseek3r
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narrative hidden object game dev | lost contact (day 11)
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narrative hidden object game dev | lost contact (day 10)
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finishing up a game again | null dev
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narrative hidden object game dev | lost contact (day 9)
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narrative hidden object game dev | lost contact (day 8)
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narrative hidden object game dev | lost contact (day 7)
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narrative hidden object game dev | lost contact (day 6)
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polish | full time indie game dev
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narrative hidden object game dev | lost contact (day 5)
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narrative hidden object game dev | lost contact (day 4)
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narrative hidden object game dev | lost contact (day 3)
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narrative hidden object game dev | lost contact (day 2)
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narrative hidden object game dev | lost contact (day 1)
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game polish time
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adding music to a narrative-focused godot game
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adding sounds and ambience
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trying very hard to not write haskell | i'm back* | what was i doing again
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more documents | more dialog | more problems | #SS2023
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space cat adds more paperwork to her game | #SS2023
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low energy cowork | squashing bugs and adding dialog
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BIG ANNOUNCEMENT | IRON CIRCUS GAMES | also more dev (oh, that was anti-climatic)
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ex-unity dev continues making her first game in godot
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writing more dialog | cowork stream | penultimate day
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oops i need to actually make a game | surprise facecam
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warden dialog | dark comedy adventure game in godot 4
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wardens | dark comedy adventure game in godot 4
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more dialog and voicebanks | short dev stream
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bugfixing and minor features
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npc schedules for real
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better navmeshes for npc pathfinding
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npc pathfinding in godot
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npc schedules | cute horror game | de miedo gameplay by @chotothebright too
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branching dialog in godot | cute narrative horror game | making music and chilling
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intake and signing a contract | cute narrative horror game
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animal crossing-style dialog sounds | de miedo demo gameplay @chotothebright
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fixing my bad input code | recovery stream
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re-doing input | looking at stuff @dinaari_ and @chotothebright made | recovery stream
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tick tock, adding a clock! | recovery stream
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short bug-fixing stream | recovery stream
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visual medication effects | recovery stream
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more medication dialogs | recovery stream
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actually writing dark humor | recovery stream
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writing dark humor | recovery stream
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navigation agents in godot | recovery stream
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weird camera bounds bug | music beep boops | recovery stream
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blood bank mechanic, finally? | recovery stream
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transitioning between maps | recovery stream
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implementing spawn points | recovery stream
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implementing doors | recovery stream
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what was i doing again? trying out dev diaries | recovery stream
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null | dialog and characters
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null | coworking with @evandahm | sleepy stream
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null | map interactables | sleepy stream
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null | setting up for collaboration
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null | learning tilemaps in godot | learning dialog in godot
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using tilesets to render arbitrary inventory shapes
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inventory management puzzle tiling
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inventory management puzzle game
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more inventory system!
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rendering an inventory system... again
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more monolithic class design | inventory management game | break from the thinkies
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more inventory management shenanigans
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opening project back up | back from break | hi everyone it's been so long
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rust inventory system integration with godot again
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rust inventory system integration with godot
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inventory system for a godot in rust | maybe THIS time i'll finally finish the cursor code
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more inventory management shenanigans
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making a point sink | last stream of the month
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low-energy stream
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rust godot inventory management game | making a breakdown system | long stream today
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tidying up the code | making an inventory game in rust | what should my goal this month be?
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rust/godot inventory system | last day to refactor | special raid party
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switching inventories in rust and godot | i have a tablet and i'm not afraid to use it
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making an inventory system in rust in godot in linux | hey look, it's friday come hang out | music later maybe
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refactoring the rust inventory code so i can move items around
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hooking up an inventory system in rust to godot
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Finishing up game for TGD Cozy Jam 2022
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TGD Cozy Jan 2022 | Flambe Game Development | Brief music interlude
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tgd cozy jam 2022 | fruity loop-de-loops
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game prototyping
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exo tries to game dev | exo lives under a rock and doesn't movie
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