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GDScript is the scripting language for Godot.

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Lambdas capture local variables by value

Exported variables of inherited scenes are aliased

How do I create a getter and setter for variables?

assert does not run side effects

GDScript Lambdas

Release build behaves differently

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tags: godot gdscript

created: 2024-10-28 05:05:15
modified: 2025-05-03 18:47:19