|
Quaternion rotation is frame dependent
|
|
voluntary commitment press kit
|
|
no signal press kit
|
|
custom navmesh baking in godot 4
|
|
Godot Twitch streamers
|
|
the game I released has bugs??? time to fix them (as is tradition) | ⚠️SPOILERS⚠️
|
|
Ultraprocessor Ribbon press kit
|
|
escape room game dev | no signal (day 195)
|
|
escape room game dev | no signal (day 194)
|
|
escape room game dev | no signal (day 193)
|
|
escape room game dev | no signal (day 192)
|
|
Decals disappear near edges
|
|
escape room game dev | no signal (day 191)
|
|
escape room game dev | no signal (day 190)
|
|
escape room game dev | no signal (day 189)
|
|
escape room game dev | no signal (day 188)
|
|
Godot doesn't support Alt+Enter toggle
|
|
microgame community project planning | t/suki
|
|
escape room game dev | no signal (day 187)
|
|
godotcon boston 2025
|
|
GodotCon Boston 2025
|
|
GodotCon
|
|
gdshader
|
|
gdscript
|
|
Release build behaves differently
|
|
getting ready for godotcon | no signal (day 186)
|
|
simon demands
|
|
simon says
|
|
FBX conversion to glTF failed with error: 127
|
|
escape room game dev | no signal (day 185)
|
|
escape room game dev | no signal (day 184)
|
|
escape room game dev | no signal (day 183)
|
|
escape room game dev | no signal (day 182)
|
|
Godot crimes
|
|
reduce returns first value in array when accumulator is null
|
|
escape room game dev | no signal (day 181)
|
|
escape room game dev | no signal (day 180)
|
|
escape room game dev | no signal (day 179)
|
|
escape room game dev | no signal (day 178)
|
|
escape room game dev | no signal (day 177)
|
|
escape room game dev | no signal (day 176)
|
|
escape room game dev | no signal (day 175)
|
|
escape room game dev | no signal (day 174)
|
|
escape room game dev | no signal (day 173)
|
|
Godot embedded windows layer
|
|
escape room game dev | no signal (day 172)
|
|
Godot Window does not lose focus
|
|
escape room game dev | no signal (day 171)
|
|
escape room game dev | no signal (day 170)
|
|
escape room game dev | no signal (day 169)
|
|
escape room game dev | no signal (day 168)
|
|
escape room game dev | no signal (day 167)
|
|
escape room game dev | no signal (day 166)
|
|
escape room game dev | no signal (day 165)
|
|
escape room game dev | no signal (day 164)
|
|
escape room game dev | no signal (day 163)
|
|
Godot Patterns
|
|
Read the default input mapping
|
|
escape room game dev | no signal (day 162)
|
|
escape room game dev | no signal (day 161)
|
|
escape room game dev | no signal (day 160)
|
|
escape room game dev | no signal (day 159)
|
|
escape room game dev | no signal (day 158)
|
|
escape room game dev | no signal (day 157)
|
|
escape room game dev | no signal (day 156)
|
|
escape room game dev | no signal (day 155) | teaching a beginner
|
|
escape room game dev | no signal (day 154)
|
|
escape room game dev | no signal (day 153)
|
|
escape room game dev | no signal (day 152) | gravitus
|
|
escape room game dev | no signal (day 151)
|
|
escape room game dev | no signal (day 150) | a really cdda
|
|
Export zipped Godot builds
|
|
escape room game dev | no signal (day 149)
|
|
escape room game dev | no signal (day 148)
|
|
escape room game dev | no signal (day 147)
|
|
escape room game dev | no signal (day 146)
|
|
escape room game dev | no signal (day 145)
|
|
escape room game dev | no signal (day 144)
|
|
escape room game dev | no signal (day 143)
|
|
escape room game dev | no signal (day 142)
|
|
escape room game dev | no signal (day 141)
|
|
Wrap mouse cursor in Godot
|
|
escape room game dev | no signal (day 140)
|
|
GPUParticles3D.color_ramp doesn't work
|
|
Skip to the end of an Animation in AnimationPlayer
|
|
escape room game dev | no signal (day 139)
|
|
escape room game dev | no signal (day 138)
|
|
escape room game dev | no signal (day 137)
|
|
escape room game dev | no signal (day 136)
|
|
escape room game dev | no signal (day 135)
|
|
escape room game dev | no signal (day 134) | making music now
|
|
Godot NavigationAgent2D
|
|
escape room game dev | no signal (day 133)
|
|
@tool script says function does not exist when it does
|
|
Godot Export
|
|
Godot doesn't export dependencies
|
|
Singleton autoloads have an unknown type
|
|
RichTextLabel lags on first draw
|
|
Fonts are missing glyphs on some systems
|
|
Godot Font
|
|
Godot Displayed Text
|
|
Godot RichTextLabel
|
|
JSON does not round trip
|
|
Godot always runs scripts in deserialized resources
|
|
Arbitrary Code Execution in Godot serialization
|
|
escape room game dev | no signal (day 132) | playtest tonight
|
|
escape room game dev | no signal (day 131)
|
|
Godot orphan leaks
|
|
escape room game dev | no signal (day 130) | can't play factorio :c
|
|
escape room game dev | no signal (day 129)
|
|
catbox gui
|
|
escape room game dev | no signal (day 126)
|
|
Cubemaps are not oriented consistently between rendering pipelines
|
|
escape room game dev | no signal (day 125) | catbox or shapez later maybe | mirror's edge remix
|
|
escape room game dev | no signal (day 124)
|
|
escape room game dev | no signal (day 123)
|
|
Cast shadows with invisible geometry
|
|
escape room game dev | no signal (day 122)
|
|
is_polygon_clockwise returns the opposite result
|
|
AnimationPlayer doesn't interpolate shader parameter
|
|
Area2D calls the body_entered signal multiple times
|
|
DisplayServer doesn't change current screen
|
|
Float values NaN and INF are displayed as 0 in debugger and inspector
|
|
GUI lags on tree change
|
|
Image decompression doesn't work in exported builds
|
|
ERR_FILE_BAD_PATH when importing files
|
|
Blender files are invalid or corrupt
|
|
How do I focus the next Control?
|
|
My NavigationAgent2D is not avoiding other agents
|
|
PackedScene mutability
|
|
get_contact_local_position returns global position
|
|
Screen shaders don't combine
|
|
ScrollContainer doesn't scroll with click and drag
|
|
TextureRect does not scale nicely
|
|
inverse is an inferior version of affine_inverse
|
|
ViewportTexture does not have mipmaps
|
|
Godot often crashes at random on X11
|
|
escape room game dev | no signal (day 118)
|
|
My Camera2D is flickering
|
|
rip cohost (also, bugfixes for no signal)
|
|
escape room game dev | no signal (day 116)
|
|
escape room game dev | no signal (day 115)
|
|
escape room game dev | no signal (day 114) | relaxing with shapez again
|
|
My first commercial game | Takeover by @exodrifter | !streamer !project !commands
|
|
escape room game dev | no signal (day 113)
|
|
escape room game dev | no signal (day 112)
|
|
escape room game dev | no signal (day 111)
|
|
escape room game dev | no signal (day 109)
|
|
godot ViewportTexture workaround
|
|
escape room game dev | no signal (day 108)
|
|
escape room game dev | no signal (day 107)
|
|
escape room game dev | no signal (day 106)
|
|
escape room game dev | no signal (day 105)
|
|
escape room game dev | no signal (day 104)
|
|
escape room game dev | no signal (day 103)
|
|
escape room game dev | no signal (day 102)
|
|
escape room game dev | no signal (day 101)
|
|
getting a game ready for release | voluntary commitment
|
|
escape room game dev | no signal (day 100)
|
|
escape room game dev | no signal (day 99)
|
|
escape room game dev | no signal (day 98)
|
|
escape room game dev | no signal (day 97)
|
|
escape room game dev | no signal (day 96)
|
|
escape room game dev | no signal (day 95)
|
|
escape room game dev | no signal (day 94)
|
|
escape room game dev | no signal (day 93)
|
|
escape room game dev | no signal (day 92)
|
|
escape room game dev | no signal (day 91)
|
|
escape room game dev | no signal (day 90)
|
|
escape room game dev | no signal (day 89)
|
|
escape room game dev | no signal (day 88)
|
|
escape room game dev | no signal (day 87)
|
|
escape room game dev | no signal (day 86)
|
|
escape room game dev | no signal (day 85)
|
|
escape room game dev | no signal (day 84)
|
|
cables
|
|
escape room game dev | no signal (day 83)
|
|
escape room game dev | no signal (day 82)
|
|
escape room game dev | no signal (day 81)
|
|
escape room game dev | no signal (day 80)
|
|
escape room game dev | no signal (day 79)
|
|
narrative hidden object game dev | lost contact (day 78)
|
|
narrative hidden object game dev | lost contact (day 77)
|
|
narrative hidden object game dev | lost contact (day 76)
|
|
narrative hidden object game dev | lost contact (day 75)
|
|
narrative hidden object game dev | lost contact (day 74)
|
|
narrative hidden object game dev | lost contact (day 73)
|
|
narrative hidden object game dev | lost contact (day 72)
|
|
narrative hidden object game dev | lost contact (day 71)
|
|
narrative hidden object game dev | lost contact (day 70)
|
|
black hole shader in godot
|
|
narrative hidden object game dev | lost contact (day 69)
|
|
narrative hidden object game dev | lost contact (day 68)
|
|
narrative hidden object game dev | lost contact (day 67)
|
|
narrative hidden object game dev | lost contact (day 65)
|
|
narrative hidden object game dev | lost contact (day 64)
|
|
narrative hidden object game dev | lost contact (day 63)
|
|
narrative hidden object game dev | lost contact (day 62)
|
|
narrative hidden object game dev | lost contact (day 61)
|
|
narrative hidden object game dev | lost contact (day 60)
|
|
narrative hidden object game dev | lost contact (day 59)
|
|
narrative hidden object game dev | lost contact (day 58)
|
|
narrative hidden object game dev | lost contact (day 57)
|
|
narrative hidden object game dev | lost contact (day 56)
|
|
narrative hidden object game dev | lost contact (day 55)
|
|
narrative hidden object game dev | lost contact (day 54)
|
|
narrative hidden object game dev | lost contact (day 53)
|
|
narrative hidden object game dev | lost contact (day 52)
|
|
narrative hidden object game dev | lost contact (day 51) | copying porter robinson
|
|
narrative hidden object game dev | lost contact (day 50)
|
|
narrative hidden object game dev | lost contact (day 49)
|
|
narrative hidden object game dev | lost contact (day 48)
|
|
narrative hidden object game dev | lost contact (day 47)
|
|
there isn't a function to proactively compile a shader
|
|
narrative hidden object game dev | lost contact (day 46)
|
|
narrative hidden object game dev | lost contact (day 45)
|
|
narrative hidden object game dev | lost contact (day 44)
|
|
i will alias all of your mutable buffers, actually
|
|
narrative hidden object game dev | lost contact (day 43)
|
|
narrative hidden object game dev | lost contact (day 42)
|
|
narrative hidden object game dev | lost contact (day 41)
|
|
narrative hidden object game dev | lost contact (day 40)
|
|
narrative hidden object game dev | lost contact (day 39)
|
|
narrative hidden object game dev | lost contact (day 38)
|
|
narrative hidden object game dev | lost contact (day 37)
|
|
narrative hidden object game dev | lost contact (day 36)
|
|
narrative hidden object game dev | lost contact (day 35)
|
|
narrative hidden object game dev | lost contact (day 34)
|
|
narrative hidden object game dev | lost contact (day 33)
|
|
narrative hidden object game dev | lost contact (day 32)
|
|
narrative hidden object game dev | lost contact (day 31)
|
|
narrative hidden object game dev | lost contact (day 30)
|
|
narrative hidden object game dev | lost contact (day 29)
|
|
birthday stream
|
|
narrative hidden object game dev | lost contact (day 28)
|
|
narrative hidden object game dev | lost contact (day 27)
|
|
narrative hidden object game dev | lost contact (day 26)
|
|
narrative hidden object game dev | lost contact (day 25)
|
|
narrative hidden object game dev | lost contact (day 24)
|
|
narrative hidden object game dev | lost contact (day 23)
|
|
sometimes you just have to pull random levers until it starts working
|
|
narrative hidden object game dev | lost contact (day 22)
|
|
narrative hidden object game dev | lost contact (day 21)
|
|
narrative hidden object game dev | lost contact (day 20)
|
|
narrative hidden object game dev | lost contact (day 19)
|
|
narrative hidden object game dev | lost contact (day 18)
|
|
narrative hidden object game dev | lost contact (day 17)
|
|
narrative hidden object game dev | lost contact (day 16)
|
|
narrative hidden object game dev | lost contact (day 15)
|
|
narrative hidden object game dev | lost contact (day 14)
|
|
narrative hidden object game dev | lost contact (day 13)
|
|
lost contact palette tool
|
|
narrative hidden object game dev | lost contact (day 12) | feat @Titanseek3r
|
|
narrative hidden object game dev | lost contact (day 11)
|
|
narrative hidden object game dev | lost contact (day 10)
|
|
finishing up a game again | null dev
|
|
narrative hidden object game dev | lost contact (day 9)
|
|
narrative hidden object game dev | lost contact (day 8)
|
|
narrative hidden object game dev | lost contact (day 7)
|
|
narrative hidden object game dev | lost contact (day 6)
|
|
signature animation
|
|
polish | full time indie game dev
|
|
narrative hidden object game dev | lost contact (day 5)
|
|
narrative hidden object game dev | lost contact (day 4)
|
|
narrative hidden object game dev | lost contact (day 3)
|
|
narrative hidden object game dev | lost contact (day 2)
|
|
lost contact art pipeline
|
|
narrative hidden object game dev | lost contact (day 1)
|
|
game polish time
|
|
adding music to a narrative-focused godot game
|
|
adding sounds and ambience
|
|
trying very hard to not write haskell | i'm back* | what was i doing again
|
|
more documents | more dialog | more problems | #SS2023
|
|
godot lambdas do not capture by design
|
|
space cat adds more paperwork to her game | #SS2023
|
|
tooling shenanigans
|
|
godot game dev | cowork | adding more features and content
|
|
low energy cowork | squashing bugs and adding dialog
|
|
BIG ANNOUNCEMENT | IRON CIRCUS GAMES | also more dev (oh, that was anti-climatic)
|
|
ex-unity dev continues making her first game in godot
|
|
writing more dialog | cowork stream | penultimate day
|
|
oops i need to actually make a game | surprise facecam
|
|
warden dialog | dark comedy adventure game in godot 4
|
|
wardens | dark comedy adventure game in godot 4
|
|
more dialog and voicebanks | short dev stream
|
|
bugfixing and minor features
|
|
First Godot PR
|
|
better navmeshes for npc pathfinding
|
|
My NavigationAgent2D fails to navigate after teleporting
|
|
npc pathfinding in godot
|
|
_physics_process(_delta) doesn't work after teleporting
|
|
npc schedules | cute horror game | de miedo gameplay by @chotothebright too
|
|
branching dialog in godot | cute narrative horror game | making music and chilling
|
|
intake and signing a contract | cute narrative horror game
|
|
Enabling Y-Sort on my TileMap does not work
|
|
animal crossing-style dialog sounds | de miedo demo gameplay @chotothebright
|
|
fixing my bad input code | recovery stream
|
|
re-doing input | looking at stuff @dinaari_ and @chotothebright made | recovery stream
|
|
tick tock, adding a clock! | recovery stream
|
|
short bug-fixing stream | recovery stream
|
|
visual medication effects | recovery stream
|
|
more medication dialogs | recovery stream
|
|
actually writing dark humor | recovery stream
|
|
writing dark humor | recovery stream
|
|
navigation agents in godot | recovery stream
|
|
How do I create a one-shot timer?
|
|
Cannot move past Camera2D bounds
|
|
weird camera bounds bug | music beep boops | recovery stream
|
|
blood bank mechanic, finally? | recovery stream
|
|
transitioning between maps | recovery stream
|
|
implementing spawn points | recovery stream
|
|
implementing doors | recovery stream
|
|
what was i doing again? trying out dev diaries | recovery stream
|
|
null | dialog and characters
|
|
null | coworking with @evandahm | sleepy stream
|
|
null | map interactables | sleepy stream
|
|
null | setting up for collaboration
|
|
null | learning tilemaps in godot | learning dialog in godot
|
|
using tilesets to render arbitrary inventory shapes
|
|
inventory management puzzle tiling
|
|
inventory management puzzle game
|
|
more inventory system!
|
|
rendering an inventory system... again
|
|
more monolithic class design | inventory management game | break from the thinkies
|
|
more inventory management shenanigans
|
|
opening project back up | back from break | hi everyone it's been so long
|
|
rust inventory system integration with godot again
|
|
rust inventory system integration with godot
|
|
inventory system for a godot in rust | maybe THIS time i'll finally finish the cursor code
|
|
more crab shenanigans | making an inventory system for a godot game in rust
|
|
inventory system rust coding
|
|
exo gives up on rust so she can do more rust | crab redemption arc | more crab | all the crab | no not the game
|
|
more inventory management shenanigans
|
|
working on flambe again | scuffed forever
|
|
low energy inventory management shenanigans | typing shenanigans
|
|
lets whitebox a level | i'm back from the canada, land of poutine and moose
|
|
making a point sink | last stream of the month
|
|
rust and godot inventory game | i'm late i'm late for a very important date | oh gosh what am i even doing | please help typing is hard
|
|
low-energy stream
|
|
rust godot inventory management game | making a breakdown system | long stream today
|
|
tidying up the code | making an inventory game in rust | what should my goal this month be?
|
|
rust/godot inventory system | last day to refactor | special raid party
|
|
inventory management in rust and godot | what if i made a warehouse | 3 days remain
|
|
switching inventories in rust and godot | i have a tablet and i'm not afraid to use it
|
|
making an inventory system in rust in godot in linux | hey look, it's friday come hang out | music later maybe
|
|
refactoring the rust inventory code so i can move items around
|
|
hooking up an inventory system in rust to godot
|
|
yelling about rust code quietly | whoops my vtuber app is broken | surprise face reveal
|
|
Finishing up game for TGD Cozy Jam 2022
|
|
TGD Cozy Jan 2022 | Flambe Game Development | Brief music interlude
|
|
tgd cozy jam 2022 | fruity loop-de-loops
|
|
game prototyping
|
|
exo tries to game dev | exo lives under a rock and doesn't movie
|