content

Godot is an open-source game engine that I use to make games.

tagged

@tool script says function does not exist when it does

AnimationPlayer doesn't interpolate shader parameter

Arbitrary Code Execution in Godot serialization

Area2D calls the body_entered signal multiple times

Blender files are invalid or corrupt

Cannot move past Camera2D bounds

Cast shadows with invisible geometry

Cubemaps are not oriented consistently between rendering pipelines

Decals disappear near edges

DisplayServer doesn't change current screen

ERR_FILE_BAD_PATH when importing files

Enabling Y-Sort on my TileMap does not work

Export zipped Godot builds

FBX conversion to glTF failed with error: 127

First Godot PR

Float values NaN and INF are displayed as 0 in debugger and inspector

Fonts are missing glyphs on some systems

GPUParticles3D.color_ramp doesn't work

GUI lags on tree change

Godot Displayed Text

Godot Export

Godot Font

Godot NavigationAgent2D

Godot Patterns

Godot RichTextLabel

Godot Twitch streamers

Godot Window does not lose focus

Godot always runs scripts in deserialized resources

Godot crimes

Godot doesn't export dependencies

Godot doesn't support Alt+Enter toggle

Godot embedded windows layer

Godot often crashes at random on X11

Godot orphan leaks

GodotCon

GodotCon Boston 2025

How do I create a one-shot timer?

How do I focus the next Control?

Image decompression doesn't work in exported builds

JSON does not round trip

My Camera2D is flickering

My NavigationAgent2D fails to navigate after teleporting

My NavigationAgent2D is not avoiding other agents

PackedScene mutability

Read the default input mapping

Release build behaves differently

RichTextLabel lags on first draw

Screen shaders don't combine

ScrollContainer doesn't scroll with click and drag

Singleton autoloads have an unknown type

Skip to the end of an Animation in AnimationPlayer

TextureRect does not scale nicely

Ultraprocessor Ribbon press kit

ViewportTexture does not have mipmaps

Wrap mouse cursor in Godot

_physics_process(_delta) doesn't work after teleporting

black hole shader in godot

cables

custom navmesh baking in godot 4

gdscript

gdshader

get_contact_local_position returns global position

godot ViewportTexture workaround

godot lambdas do not capture by design

godotcon boston 2025

i will alias all of your mutable buffers, actually

inverse is an inferior version of affine_inverse

is_polygon_clockwise returns the opposite result

lost contact art pipeline

lost contact palette tool

no signal press kit

reduce returns first value in array when accumulator is null

signature animation

sometimes you just have to pull random levers until it starts working

there isn't a function to proactively compile a shader

tooling shenanigans

voluntary commitment press kit

meta

tags: game-engine, godot

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